4x problem solving: activity 1

Activity type: Interactive Activity

4x problem solving: activity 1

Course
Mathematics
Year 3
Section
Multiplication
Outcome
4x tables - problem solving
Activity Type
Interactive Activity
Activity ID
21261

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Australia – Australian Curriculum

• Number and Algebra
• Number and place value

• ACMNA057 – Represent and solve problems involving multiplication using efficient mental and written strategies and appropriate digital technologies

• Number and Algebra
• Number and place value

• ACMNA074 – Investigate number sequences involving multiples of 3, 4, 6, 7, 8, and 9

• ACMNA075 – Recall multiplication facts up to 10 * 10 and related division facts

• ACMNA076 – Develop efficient mental and written strategies and use appropriate digital technologies for multiplication and for division where there is no remainder

New Zealand – National Standards

• 4.NA – Number and algebra
• 4.NA.2 – Create, continue, and give the rule for sequential patterns with two variables

• 5.NA – Number and algebra
• 5.NA.2 – Create, continue, and predict further members of sequential patterns with two variables

• 5.NA.3 – Describe spatial and number patterns, using rules that involve spatial features, repeated addition or subtraction, and simple multiplication.

United Kingdom – National Curriculum

• Year 3 programme of study
• KS2.Y3.N.MD – Number - multiplication and division

• Pupils should be taught to:

• KS2.Y3.N.MD.3 – Solve problems, including missing number problems, involving multiplication and division, including positive integer scaling problems and correspondence problems in which n objects are connected to m objects